Sunday 8 July 2012

Rezzed - Day Two

I got there on the Saturday morning before it opened so I could really have time to go on everything. As soon as it opened I went to play Krater. I was actually quite surprised at how much I enjoyed it. It's like a cross between Torchlight and Borderlands. It plays just like Torchlight, a point and click, top down RPG, but with the style of Borderlands. The 20 minute demo I played was really interesting. I won't buy it now, but if it was ever on sale I would definitely go for it. 
I then played some indie games on show. One of them was Drunken Robot Pornography (yes I know). It played quite well. You had a jet pack and massive robots kept appearing and you had to take them out and you would get points. Not the deepest or most enticing game I've played, but for what it was, I enjoyed it. Another indie game I played was Guacamelee. A 2D sidescroller, where you play as a luchador on a quest through dual worlds to save El Presidente's daughter. I was pretty impressed with it actually. It plays like Shank, but with less edge. The puzzles are quite cool and the characters are funny. I also played Gateways. Okay, this is a 2D platformer kind of like Terraria, but instead of copying Minecraft, it's copied Portal. It doesn't play badly really and the puzzles are quite challenging. 

At the end of the day, I finally got my hands on Aliens: Colonial Marines. It was set up, so the Gearbox guys were playing as the Aliens and we were the marines. We got absolutely owned. They were too good. We had no chance. It's very good though and I was quite surprised at how it managed to keep the suspense and tension in the multiplayer. It certainly shows good signs for the single player when it's released. 

Okay, so now onto the conferences. I didn't go to all of them on day two because I wanted to play more games and the lineup wasn't great. 

First of all, it was Rock, Paper, Shotgun's Indie Panel. Basically, it was their take on doing a panel show, which was actually quite funny. Questions like 'what game was that quote from?' and 'Can you make a new game character out of chewed hubba bubba?' helped make it a very enjoyable hour.

It was then time for the developers of the upcoming Prison Architect, showing the rise and fall of Subversion and showing more of Prison Architect. The stuff on Subversion was really cool, they were telling us how they had built all the very cool tech, but how it actually sucked as a game and they didn't want to release shit. So kudos to them for that. Then onto Prison Architect which looks very impressive. The premise is that you have to make a prison that will cater for the inmates. Simple really, but just like the Sims it looks like it'll come with it's difficulties. A day one buy for me really after the showing. I think it looks brilliant. 

Up next was Dean Hall talking about DayZ. He told us a bit about the game and then for the most part, it was a Q&A which really helped enlighten me about the game. I'm not really feeling it at the moment. I don't really dig the premise. I can feel myself getting bored just fending off zombies, with no real objective. 

The last conference I went to was Rock, Paper, Shotgun's Gamejam. It turned out to be really cool. It was all the developers from all the conferences who were told to develop a game in an hour with the theme of resurrection with disastrous, but hilarious outcomes. We had scientists vs jesus, a board game that came to nothing, a game that couldn't be played at all and various amounts of technical difficulties. 

So that was my weekend with Rezzed. It was brilliant, totally worth the money. I really hope they do it next year, I'll definitely be go if that is the case! 

Got any questions? Comment below or email me at mcmillen.starsky52@googlemail.com

No comments:

Post a Comment